суббота, 1 сентября 2012 г.

So, you want to do some damage? - Fighting Guide of eRepublik


Fighting for your country is considered a civic duty and can be very beneficial to you. Fighting directly reduces your health, which you must heal with food. For each click of the "Fight" button, 10 wellness is reduced from your total health. You shouldn't fight unless you know you can afford to refill your health to at least 90. Fighting is the easiest way to level up in eRepublik. After killing an enemy you recieve one experience point for each fight as a reward.
There are many different types of weapons that can be purchased or manufactured. After acquiring a weapon, it is placed in your storage building to be use when fighting. If you have several different types of weapons, you can equip them while on the battlefield. The type of weapon you have equipped will determine how much damage you will inflict on your enemy. Every weapon has a usage limit. For example, a Tank is the second strongest weapon in the game. Once equipped, you may attack your enemy 5 times, allowing you to deal double the amount of influence you would barehanded. After the 5th use, your tank will disappear, making it unusable.
Bazookas are the newest and strongest weapon to be introduced to the game.
You may not purchase or donate a Bazooka or it's parts. The only way to obtain a Bazooka is to collect parts from the battlefield after killing an enemy. A Bazooka allows the user to deal a total of 15,000 influence no matter what rank you are. Bazookas are very important, and hard to get. You should use all your Bazookas wisely.
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The Bazooka parts consists of: a Stock, a Barrel, a Scope, a M6A3 Rocket, and a Trigger Kit. All parts to a Bazooka must be collected before you can begin assemble. To assemble a Bazooka, go to your storage building, and click assemble. After assembling a Bazooka you may not switch weapons. It is highly advised to wait for an important contested battle before assembling a Bazooka.

Different types of weapons:
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- Pistol [Q1]: 20 Firepower, 1 Use
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- Light Machine gun [Q2]: 40 Firepower, 2 Uses
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- Artillery Gun [Q3]: 60 Firepower, 3 Uses
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- Helicopter [Q4]: 80 Firepower, 4 Uses
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- Tank [Q5]: 100 Firepower, 5 Uses
- Bazooka [Collectible Only]: One-Hit-Kill, 3 uses, 5000 influence per use.

Battlefield

Every Campaign takes place on 8 mini-battlefields. The battlefield is made up of several components; The fight button, the rank bar, the influence bar, the fighting countries, your health and your enemies health, and the "Scoreboard."

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In this picture, each of the individual components is boxed.
A) The red fight button is located on the bottom of the battlefield. This button is what drives the eWorld. Every time you click it, you deal damage to your opponent, and add influence to the battle. The amount of influence per fight you do can be calculated by the formula ((Rank-1)/20+0.3)*((Strength/10)+40)*(1+(Weapon Firepower/100)) The higher quality weapon you have, the more influence per fight you will deal.
B) The rank bar is located just above the red fight button. This bar determines what rank you are in the game. Every time you defeat an opponent, this goes up based on how much influence you dealt in the fight. 10 Influence points equals 1 Rank point. When this bar fills up, it resets, and you are promoted! You will be rewarded with an energy bar, which allows you to refill your wellness bar without affecting your reserve. It is recommended that you reduce your health to zero before consuming an energy bar. This allows you to gain the most wellness out of the energy bar.
C) The influence bar is located below the fighting countries. Everytime you defeat an opponent, the influence is added to this bar. You will see your avatar scroll across the bottom of this bar with how much influence your kill added. When the Influence bar passes 50%, that side will start to score points every minute, based on the time elapsed in the battle. For the first 30 minutes, 10 points are added. For the second 30 minutes, 20 points are added. For the third 30 minutes, 30 points are added. For the last 30 minutes, 60 points are added! Battles continue until either side reaches 1,800 points or untill 2 hours pass. Battles can last up to 2 hours, and take as little time as 90 minutes.
D) The fighting countries can be seen above the influence bar. Just below the countries names you will see all the allies that can fight with that country. If the campaign is a resistance war, then the countries fight would not have any allies to aide them in the battle. If your country has a Mutual Protection Pact with another country then they would be able to fight for your country as allies. This is very important because many countries are only successful at winning battles when they have strong allies to aide them.
E) Your health and your enemies health is located below the influence bar. Your health on the battlefield directly reflects your citizen's health. Your enemy's health is considered a ghost, because it does not directly represent that player's health. When you click the red fight button, 10 wellness is reduced from your health and a specific number is reduced from your enemy's health. The goal is to reduce your enemy's health to zero to make a kill and to get the rewards.
F) The "Scoreboard." A Campaign is won by the first side to win 8 Battles. Because of this, the campaign can last up to 15 battles. When the Campaign is complete, the side that won claims the region that was contested, or successfully defends that region if they already owned it.
G) Your Weapon. The weapon you have has an effect on how much influence you deal per hit, and how much damage you deal to your opponent. You may switch the weapon you have equipped by click the arrows that are located below the currently equipped weapon.
H) Your opponent's Weapon. Your Opponents weapon has no effect on how much influene you deal per hit. However, if they have a higher quality weapon, the damage you will do to them is decreased.


Campaign Types

There are two types of Campaigns that countries can start. They are Conquest Campaigns and Resistance Wars.

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Conquest Campaigns are fought between two countries and their allies. In the above image, Iran has attacked China. The region that is contested is Hormozgan. With Conquest Campaigns, each side and their allies will fight. As you can see, China has 25 allies, and Iran has 17 allies. These alliances are important, as they allow other countries to fight for you without them having to move. For example, the USA is allied with China, and because of this, you could fight in this campaign from the USA. At the end of the Campaign, whoever wins 8 Battles will take control of the region, or successfully defend the region if the winning country already owned it.

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When you go to join a Resistance War you will see the above screen. You must follow instructions given to you by either your MU leadership or DoD orders when preparing to fight in a Resistance War. Resistance Wars are like Conquest Campaigns except the one of the fighting countries is a native resistance force of that region. Resistance
Wars can be started by any 10 players with 1,000 local currency. To start a resistance war: you must be located in the region you want to liberate, you have 1,000 local currency, nine others support the resistance war with you, the region must have been conqured more than 24 hours ago, the resistance force must not be fighting in a different resistance war, and the region is not invovled in a campaign. Resistance Wars are a great way to recapture lost territory. Before you consider starting a resistance war you are required to communicate with eUnited States administration. If you start a resistance war without an "okay" from the DoD, the war will turn into a damage drain, and deny us from fighting in important battles.

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Once you get into the battle, you will see a screen similar to the one above. One side will be listed as the "Resistance Force" and the other will be the country that the region is in. To fight in a resistance war, you must either be in the region that is contested, or in the country that currently owns the region. If the country that currently owns the region wins, they will keep control of the country. However, if the Resistance Force wins, the region will go back to whoever the region belongs to originally, not to which country started it.

Military Units

Military Units are groups of players who have joined together to fight in battles. Many Military Units have forums and IRC channels where they congregate together to decide where they are going to fight. Some Military Units have communes. Communes are companies that Military Unit leadership uses to supply members of the MU. Most MUs require their members to work in communes to recieve supplies. Joining one of these is the most important thing you can do in eRepublik, as they will help to supply you with food and weapons, so you can fight more, and deal more influence.

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So you're a new citizen of eRepublik?

Welcome to eRepublik! I'm glad that you've chosen us to help guide you through your first days of eLife.
Starting in this game can be very daunting, but do not worry. We are here to help you.

My Land
First things you should do every day is work. You should be employed in either a military commune, or directly to another player. Individuals can work as managers in companies they own and be employed in companies others own as well. You can only work once in a company. For example, you own a grain company, a food company, and you are employeed in a weapons company. You may only work in each company once. Each time you work 10 wellness is reduced from your total health. Every day, you should also train. This helps to increase your strength, which will increase the amount of influence you do per fight. You can get training bonuses of .5 strength for inviting friends (up to two friends) and for having a Natural Enemy. If you are receiving all the bonuses, you should be getting 6.5 strength every day. It is also possible to build bonus training buildings. The only one worth building is the first one. For .19 gold a day, you can get a bonus 2.5 strength. This will help slingshot you to higher strengths and higher ranks. It will also increase your Influence per hit. The final building you will see in your "My Land" section is a Storage building. This storage determines how large your inventory is. As a new player, you will have 1000 spaces of inventory to use. It is possible to increase this by buying more storage buildings. Once you start to self supply more, you may need to go ahead and purchase one, but for the moment, you will only need one. If you click on your storage building, it will take you to your inventory. Here you can sell leftover materials, and completed products.

Fighting
Fighting for your country is considered a civic duty and can be very beneficial to you. Fighting directly reduces your health, which you must heal with food. For each click of the "Fight" button 10 wellness is reduced from your total health. You shouldn't fight unless you know you can afford to refill your health. You can purchase food on the market, or receive food as donations. If you have completed the built in tutorial, you will have at least three grain farms and one food factory. Because of this, you will be able to self supply some food for yourself to fight with. If you have enough money, you should build an aluminum mine and a weapons factory, so you can maximize your battle influence! Fighting is a great way to level up. With each ekill you are rewarded rank points, experience points, and influence. The amount of rank points, experience, and influence all depends on the individual you kill. If you kill an enemy stronger than you, you get more points. Rank points are used to increase your fighting rank. For each increase in rank, you deal 5% more Influence per Hit. The highest rank in eRepublik is God of War. Only three citizens have been documented to reach the God of War Rank. These are Romper from Croatia, ScymeX from Macedonia and Argrob from Croatia.

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Town Hall
Each Citizen also has something called a Town Hall. This may be one of your most important buildings. Your Town Hall determins how much of a reserve of wellness you have to use. Each level increases your reserve by 100 wellness. To start out with, you will have a Level 1 Town Hall, which gives you a maximum reserve of 100 wellness. After completing the built in tutorial, you will have filled the prerequisites to level the Town Hall up to level 2. This will give you 100 extra wellness to hold in reserve for big battles. The highest level is level 5. This gives you a reserve of 500 wellness to use.

Once you use your first wellness from the reserve, a counter will start. After an hour, 100 wellness will be added to the reserve. It is very important to have your counter to continue to tick even after you recieve 100 wellness. This helps you fight all day allowing you to level up faster and to increase your Rank faster.

Battlefield
Battle influence on the battlefield determines who wins that mini-battle. Influence moves a bar from left to right. With each ekill that you make the country that you are fighting for recieves influence. The more people fighting on the battlefield the more influence will be given to the citizen's country. The key to winning a battle is to keep the bar on the enemy's side of the battlefield. For a country to win a mini-battle they must achieve 1800 points before opposing country does, or have the most points 2 hours after the battle started. Having the battle bar on the enemy's side of the battlefield will cause the points to tick up for your country. There are eight mini-battles to every Campaign.

Campaigns
Countries can declare war on their neighbors. After declaring war, the President will choose which region the country will attack first. Once a campaign has started, mini-battles will begin, opening the battlefield for players to fight. After winning eight mini-battles the victories country will acquire that region, or successfully defend that region if they already own it.

Military Units
Because you are a new player, you should highly consider joining a Military Unit. Military Units are a great option for new players especially those who wish to become successful soldiers. Military Units of the eUnited States recieve government funding to supply their soldiers with enough food to create large amounts of influence. Recommended Military Units for new players are the eUS Training Corps and Boot Camp. After a successful career in these MUs you will be able to be promoted to other MUs. The eUS Training Corps of the JCS Militia allows soldiers to transfer to other branches of the JCS Militia. It is also possible that you could become an Officer in the Training Corps, and train future Super Soldiers of America! If you have any questions on Military Units, please read this article.



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Missions
Missions are an important tool for new players to become experienced and independent players. All your mission would be located under your currency and above your messages/alerts. Some missions require you to complete objectives and goals to receive rewards. There are many different missions and each mission as its own set of rewards. Missions that require you to fight might have a set of weapons as a reward. Some missions requiring you to work at specific types of companies. These missions will reward you with food, weapons or raw materials. A couple missions even reward you with Rank Points and Strength! Almost all missions reward you with money and experience.

Elections
Individuals can run for Congress after joing a political party and reaching level 15. After the 22 of the month, candidates can run for any state that they choose. However, the final list of candidates will be finalized by the political party's president. To run for Congress, all you must do is go to your party's page and under the "Congress" click "candidate." Most parties have a specific procedure for future candidates to accomplish before they declare themselves a candidate in any state. In the AMP, we require future candidates to fill out a Congressional candidacy form. This allows AMP leadership to organize which candidate will run in which state. After declaring themsleves a candidate, individuals can make a congressional presentation or congressional platform. These presentations allow voters to know who they want to vote for. On the 25, elections will begin. The AMP recommends that all their congressional candidates mass message their state, write an article, and communicate with their friends to gather votes.
Party President elections occur on the 15th of a month. It requires you to be level 16. Most parties have a procedure for how this works. In the AMP, we open a thread in our forums for nominations on the 6th. A candidate must be seconded before they are accepted for nomination. After being nominated by a second player and if the candidate accepts the nomination, their name is put on a Primary Ballot. After two days of nominations, the floor is closed, and the Primary begins. The primary consists of a poll which allows members to vote for the candidate they want to be Party President. The primary will be open for three days, until the 11th. At this time, the ballot will be closed, and that person will be the official winner of the election. On the 15th, the person who won the primary will be the person that everyone should vote for on the party's party page in eRepublik.
Country President elections occur on the 5th of every month. It requires you to be level 18. This is one of the most complicated procedures in eRepublik. There will be many days of debates, and each candidate will likely write 5 or 6 articles about themself, and their cabinet. Many individuals interview the presidental candidates, allowing an in-depth knowledge of the candidates to be known. It is suggested that you read all of these articles so you can make an informed decision on who you'd like to vote for. (NOTE: It is suggested that you ignore Pizza the Hut or anyone asking you to support him. He has a past of allowing enemies of the state citizenship, which then makes problems for us during Congressional Elections.) Again, the AMP has a procedure for this. The AMP is allowed to endorse any candidate that they want to. To decide this, a thread is opened for nominations on the 26th. This stays open for three days to allow everyone to nominate who they feel is appropriate for the position. After nominations, the Primary Poll begins. Like the Party Presidental primary, the Presidental primary allows members to vote for the candidate they want the party to endorse. Players will have three days to talk to the candidates, reread their articles, and make their final decision. At the close of the ballot, the AMP's endorsement will have been declared.

Medals
Medals are like the trophies of eRepublik. Earning a medal rewards you with gold. After earning a medal a count is added to a total number under that specific medal. The number of medals you earn is limitless. If you were to look at an established players profile you would see multiple medals that they have earned.
- The "Hard Worker" medal is the most prominent medal of them all. The "Hard Worker" medal is easy to achieve. All you have to do is work in any company for 30 days straight.
- The Super Soldier Medal is the second most prominent medal. For every 250 strength points you increase, you will recieve one of these. For this, you will recieve 5 Gold.
- The "Congress Member" medal is one rewarded to those who have been elected by a state to their country's Congress.
- The Country President medal is one of the hardest medals to recieve. It is awarded to those who have been elected President of any Country. Presidential elections occur on the 5th of every month.
- The Media Mogul is the hardest medal to earn. To score one of these, you must start a newspaper, and get 1000 subscribers. Many users earn this medal by "Buying it." This is done by either rewarding voters and subscribers of the newspaper with a chance to win free items. This is considered a dishonorable action. Successful writers do not "Buy" the medal, but earn it through their creative writing techniques. A successful writer, who just recently recieved the Media Mogul Medal is Gnilraps.
- The Battle Hero medal is awarded to those who deal the highest Influence in one mini-battle. There are eight mini-battles to every Campaign.
- The Campaign Hero medal is awarded to the five soldiers who did the most Influence in one Campaign.
- The Resistance Hero medal is awarded to those who successfully start or support a Resistance War.
- The Society Builder Medal is awarded to a player who invites 10 friends who reach level 10.
- The Mercenary Medal is awarded to players who successfully kill 25 enemies in 50 countries.

Important Newspapers
The eUnited States has many communication avenues to connect the ecitizens with important newspapers that contain critical information.
- Department of Citizen Orders is one of the most important newspapers that a new player should read and subscribe to. The DoD orders provide citizens with information on wars that the eUnited States is battling in and which battles to fight in.
- The President's Newspaper. This will change every month with every new administration, so you will need to watch for who the President is. They will usually post important information in their articles. President's Newspapers provide important and fun information. Reading these newspapers will give you a better insight on what is going on in the eUnited States administration and abroad.
- The Secretary of Media's Newspaper. This will also change every month. The President will appoint someone to his position, and they will be put in charge of most of the media relations. These articles will always have important information for all citizens to read.


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Places You Can Get Assistance
If you are a new player, you are probably having trouble maintaing supplies for yourself. Don't worry, there are people who can help!
First of all, check out Meals on Wheels!
Second, check out Arm America! Arm America is usually only open during key battles, and can help get you food to fight more often.

суббота, 7 июля 2012 г.

Best Browser Strategy - the Game of new World

eRepublik is a best browser strategy mmorpg (that means a massive multiplayer online role-playing game) In simple terms, in this game you can play a role (or even more) and build your character's personality by interacting with other players.

What roles can you play?

Being a fighter War is a thing which is never missing here, so if you like to fight as a soldier or organize and lead an army, this is the right place for you.

Being a politician. I, myself, entered the game to test my skills in politics! And there is a lot you can do as a politician. You can join or create a political party according to your political beliefs. There you can express your ideas and compete for a leading position or to be elected as a candidate for the national congress. In a national scale you can be a member of the congress, government or even be a president.

Being a journalist Express yourself, give your opinion on what is going on in your virtual country or even in a worldwide context. Create a newspaper and try to make it as popular as possible.

Being a businessman You can produce goods and sell them in eRepublik market or create a company and hire others to work for you.but, the government always needs money and there are taxes to be paid. So you should evaluate your enterprise if it is profitable or not.

This browser strategy game leaves enough space for the leaders to make decision which affect the lives of the citizens. For those who want to have a political engagement the eRepublik forum is very important.. It is the place where most discussions are held.


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I think that I have summarized the key points but this is only the top of the rock called eRepublik. If you like the idea of this game.